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A re-cap on the Canvas element

 I thought it might be useful to write a catchup article for anyone interested in learning more about the Canvas element. Some in the web development community see it as one of the biggest changes we’ve seen in the web for quite some time. Why? The canvas element gives us access reading and writing individual pixels inside a browser "canvas" through javascript, meaning that for the first time ever complex image processing, graphics and 3D routines are possible without the need for a third-party plugin or Flash. Routines can even now be easily ported from languages such as C++, Java or ActionScript straight into JavaScript – meaning that you can look forward to media-rich sites that don’t need embedded content or ActiveX to work smoothly. Want to learn more? Head on over to Mozilla for a nice starting point of articles on the topic.

 

 

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